๐ An endless runner played with two fingers
Two buttons: jump on the right, superman slide on the left. That is everything you have to learn โ and yet no two runs ask the same thing of you.
โฌ๏ธ HOLD, AND YOU KEEP CLIMBING
Tap jump and you leap once. Hold it and you leap again at the top of every arc, up to ten times in a row โ vault over a giant ape by landing on its head, or climb above a crowded stretch entirely.
But height is not free: stay airborne too long and your distance stops counting. You always have to come back down and run. ๐
Hold the left button and your runner drops into a low glide for as long as you hold it. Read the tunnel with your eyes and let go when you choose โ the trade is the coins floating above you. โ๏ธ
๐ฆ 29 HAZARDS COMING AT YOU
๐ฆ Ten great beasts โ kong, gorilla, dino, giraffe, tiger, lion, penguin, bear, elephant, rhino, each with its own skeleton and markings. Land square on the head and coins fan out. Long-legged ones can be run between.
๐ฆ
Five birds โ eagle, hawk, owl, crow, bat. Harmless on the ground, then they fly at exactly the height you just jumped to. Glide under them.
๐ต Eight things that burst from the ground โ flytrap, fire jet, fist, arrows, zombie, wall, spikes, plus a geyser that launches you up instead of killing you. Timing, not position; sometimes the answer is to wait.
๐ชจ Fixed traps โ rocks, saws, pendulums, crushers, spikes, fire. Fixed, yet slopes and split routes make them hard to read.
โ๏ธ YOU ONLY DIE TO WHAT YOU SEE
The part we cared about most. Every hazard is judged at exactly the size it is drawn โ a saw blade is a circle, so it is tested as a circle; spikes are a zigzag, so the valleys are real. You will never die to something you did not touch.
The height of anything lethal is derived from your jump physics rather than picked by eye, so however tall it looks, one well-timed leap always clears it. Hard and unfair are not the same thing. ๐ฏ
๐ค๏ธ THE GROUND AND THE WORLD KEEP CHANGING
โ๏ธ Ice โ no grip; you slide past where you meant to stop
๐ง Puddles slow you ยท ๐ฉ steel plate grabs your feet
โก๏ธ Conveyors carry you ยท ๐ฅ crumbling platforms drop away after you land
Slopes mix into every level, and some stretches split in two: the high road has gaps to jump, the low road runs unbroken but is lined with spikes and saws โ and pays double. You can climb walls and hang from ropes too. ๐ช
City โ forest โ snowfield โ desert, and day โ sunset โ night โ dawn. The two axes turn at different speeds with the palette drifting on top, yielding hundreds of views โ you can tell how far you have come without reading the level number. Storms, blizzards and crosswinds arrive too, always with a warning first. โ๏ธ๐
๐ BUY WITH COINS, KEEP WHAT YOU BUY
๐งฒ Coin Magnet โ 10s; every coin on screen flies to you, even the unreachable ones
๐ช Power โ 10s of invulnerability; beasts and traps pass straight through
โ๏ธ Score x2 โ 10s; distance, coins and combo all count double
๐ข Slow โ the world slows for 10s; worth most when the screen is flying past
Coins you collect pay for them, and what you buy carries into your next run. Tap mid-run and the shop opens right there. Ads top up coins, but running well is still the better deal. ๐ช
๐ DYING IS NOT THE END
Revive Here โ restart at a safe spot near where you fell.
Retry โ go back to the start of that level.
Your level is saved, so tomorrow you begin where you reached. Even a failed run counts: distance covered and coins gathered go straight into your score. ๐พ
๐ AND ALSO
๐ฅ Global ranking โ see who is challenging today and your percentile
๐๏ธ Achievements, titles, and level objectives
๐
Daily rewards
๐ Ten languages
๐ฑ Portrait mode, playable with one hand
๐ Play offline anytime
Two buttons, endless run. Jump, slide and clear 29 hazards in a line-art world!