WindControl drops a ball from the top while spikes block the path below. Use the left and right wind buttons to steer it into the green score zone for two points. Hitting a spike or missing the zone ends the run. Fresh layouts keep refreshing endlessly, and later rounds add more spikes with faster falls. Nudge early, correct gently near spikes, and line up before the landing. Careful wind steering under rising hazard pressure decides how far each endless wind-control loop can go.
Steer a falling ball past spikes into the zone for two points.