77YKAugur puts a hungry bug under your drag control. Scoop food dots for points, but one poison touch ends the run at once. Miss six food dots and the session also closes. Later waves spawn denser lanes, forcing tighter slides and faster corrections. Stay near center when you can, dart for safe food, and weave past poison clusters. There is no shield - contact rules are absolute. Clear food and poison silhouettes support split-second choices. Simple drag controls with rising density reward calm pathing and careful nerves on every high-score chase.
Scoop food, dodge poison. One poison or six misses ends it!