You don't fight.
Expeditions run on their own. Money comes in whether you watch or not.
Your only job is deciding what to buy.
■ A real storefront
Ratings, reviews, sellers, categories, a cart, a checkout.
Twenty shops, each stocking something different —
weapons, armour, brooms, pets, a lost-property office,
a shop that sells one thing a day, a black market, a caravan,
a pawnshop, and a flea market.
■ Shopkeepers round up
Sometimes they claim one grade better than the truth.
An appraisal token shows the real grade. So does a sharp eye.
Bought something that wasn't what they said? Return it. There's a fee.
■ Cheap used vs expensive new
Cheap gear is good value. It also breaks.
If you'll replace it soon, buy used. If it's your last one, buy new.
The maths changes every time.
■ A full storeroom means no shopping
Sell what you don't use at the flea market, pawn it, or throw it out.
Pawned things come back — if you make the deadline.
■ 96 items, 30 gems
Open sockets, set gems, engrave your name.
Shop somewhere often enough and they start giving you a discount.
You don't fight. You shop.