HexMarch is a camp table for overland days. Slide the brass boot along the hexes and let go. The day moves forward, a ration leaves the pouch, and the road ahead changes — dawn pines, noon stone, rain marsh, dusk orchard, or strange lights.
Keep the column: scouts, wardens, menders, and who has which watch. Open a stretch of road to read how to walk it, what can swallow a boot, and who might be standing in the way. The march log holds every inked day. Tap a cairn to see which evening filled with miles.
Choose a stroll, a steady pace, or a forced march. The lantern burns oil as you go; trim the wick when the flame sinks. Spin the compass, then search the bush, the stone, the puddle, and the stump. Ford a creek, cut a ridge, or trade a biscuit for water. Meet whoever is on the road and offer, slip past, or hold still. Pass a skin down the column, bury a ration under a cairn, and dig it up when the pouch runs thin. A watch bell counts the sleeper’s turn. Name the company, set how many miles live in a hex, and put biscuits and water back when the trail is kind.
Drag the boot one hex, spend a ration, and keep the road.