Holding Pattern: Air Traffic

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Everyone
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About this game

Press an aircraft, drag where you want it to go, let go. That is the
entire control scheme. Where you release decides what the order means —
the runway means land, an apron means park, and you can redraw any line
at any moment.

There is one runway. Everything arrives on it and everything leaves from
it, one aircraft at a time, and while somebody is rolling nobody else
can move. That single strip is the reason this job is hard.

Fuel only burns in the air. An aircraft parked on the ground is safe;
an aircraft circling overhead is on a clock. So the question is never
"where does this one go" — it is "who can afford to wait".

And they do not all arrive with the same tank. Some come in already
low. A jet that appeared thirty seconds after another one can still be
the one you have to take first, and the ring around it is the only place
that says so.

Land it, taxi it to the apron of its own colour, wait out the service,
send it home. Two bays per colour, so three of a kind means somebody
queues.
One runway. Everybody wants it. Fuel only burns while they are waiting.
Updated on
Sep 11, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
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  • No data collected
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  • Data is encrypted in transit
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Everyone
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About the developer
文宁科技(河南)有限公司
wangyawen@hnwenning.com
中国 河南省信阳市 河南省郑州市郑东新区郑开大道71号恒通国际广场号楼9层905E号 邮政编码: 464000
+852 5924 1796

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