Ash never fades. It stays in the dungeon.
Lead up to 6 explorers into a dungeon where death isn't the end of the story — it's the beginning of a new one. When a party member falls, they don't vanish. They remain in the dungeon as an echo, and on a future descent, you may come face to face with a grave you left yourself — one you can either lay to rest with a quiet prayer, or fight.
Every descent is a genuine, permadeath run — but nothing is ever truly wasted. The records you leave behind, the legacies you build, and rumors of legendary gear all make the next attempt a little easier.
FEATURES
Death that lingers
Fallen party members remain in the dungeon as echoes you may meet again — pray for them, or face them in battle.
Master your class
Nine starting classes — Fighter, Priest, Mage, Thief, Monk, Hexer, Shaman, Archer, and Viking — branch into 45 total jobs as your characters grow. Freely reclass and recombine skills at any time.
Four dungeons, each with its own character
The Labyrinth, the Abyss, the Void, and The End each have their own exclusive roster of monsters, with stronger curses and debuffs waiting the deeper you go.
Tactical, formation-based combat
Front and back rows, combo chains, and status effects all matter in turn-based battles.
Legendary gear worth chasing
Every boss guards a unique legendary item, with drop rates that scale with dungeon difficulty.
A terminal built with care
Amber scanlines, a monochrome display toggle, and automatic language detection (Japanese/English) — small details for a smoother experience.
Ash never fades. It stays in the dungeon.
A roguelite JRPG where the fallen remain in the dungeon forever.