A rocket orbits a planet. A tap releases it on the tangent. It must be captured by the gravity field of the next planet—without touching its surface, without missing the field.
That's it. One single action, and one question: now, or in a quarter turn?
THREE MODES, THREE GAMES
• Trajectory — the fields change size, and the closer they are, the more points they're worth.
• Pure Skill — identical gravity everywhere, one point per capture. Only the risks you choose to take matter.
• Collapse — each field has a limited lifespan. After the time runs out, the planet collapses into a black hole and swallows the rocket. Here, waiting is fatal.
Each mode has its own high score.
SIX CHALLENGES
First Flight, Low-Rise, Thrifty, Black Hole, Cool Head, Survivor. They unlock the rocket's liveries—amber, ice, obsidian.
NO ADDITIONAL EXTRAS
No ads. No in-app purchases. No trackers, no advertising IDs, no usage analytics. The game works entirely offline and without an account: connecting to Google Play Games is only used to publish your achievements and scores, and declining is free.
EVERYTHING IS CODE-DRIVEN
The graphics, font, sounds, and icon are generated by the game itself. Not a single imported image, not a single sound sample.
A rocket, an orbit, a tap. Release at the right moment, or end up in the void.