š¹ **Arrow Challenge ā clear every path, but only if the way out is free** š¹
The board is a quiet mint-on-black terminal. Glowing arrowheads point toward the edge. Tap one when nothing blocks its line of sight and the whole path slips away. Tap a blocked head and you lose a life. Plan the order. Think ahead.
š **What makes it click**
⢠**Line-of-sight clears** ā a path vanishes only when its head can āseeā the board edge with a clean shot
⢠**3 lives per level** ā blocked taps flash red and cost you; empty the board to advance
⢠**Boards that scale up** ā early runs stay compact; later levels pack longer paths and denser traffic
⢠**Hint + guidance lines** ā light a free head when youāre stuck; optional dashed aim lines stay on if you want them
š§© **How a run plays**
⢠Read heads and bodies: each path has a direction and a trail of cells
⢠Clear free arrowheads first so they stop blocking others
⢠Survive with three hearts; finish when every path is gone
⢠Pause anytime ā progress saves automatically and Resume picks up where you left off
š **Around the board**
⢠History of wins and losses, stats for best level and win rate
⢠Sound, vibration, guidance, and animation speed you can tune
⢠A short How to Play if you want the rules in one screen
One more board. One cleaner order. Clear the arrows.
Tap free arrowheadsāclear paths with 3 lives. Cyber-mint logic puzzles. š¹