Two ships. One screen. Shoot first.
A ship sits at each end of the screen and a field of asteroids drifts between them. Blast the rocks for points, blast the other ship to take its hull down, and whoever is ahead when the clock runs out wins — unless somebody is destroyed first, which ends it on the spot.
TWO PLAYERS, ONE PHONE
Hand a friend the other end. Each player gets their own half of the screen to steer on, and the game plays the same whether you hold the phone upright or sideways — the two ships simply face each other along whichever edge is longer. No second device, no accounts, no waiting for a match.
Play a single round or a first-to-three. The score carries between rounds and the app remembers your head to head, so there is always something riding on the next one. If one of you is older, give the other a head start — a setting the two of you agree on. A level match never ends in a draw: the next point settles it.
TWO DEVICES, ONE ROOM
Both on the same Wi-Fi? One player hosts, the other types the code from their screen, and you each get a full display to fly on. No sign-in, no friend list, no lobby full of strangers. Nothing about you is sent — the game does not even carry a device name.
YOUR SHIP SHOOTS ON ITS OWN
There is no fire button, and that is the point. A thumb can only do one job at a time, so the trigger is automatic and steering is all you do. Where to point is the decision that was always the interesting one.
FIFTY RUNGS AND TEN BOSSES
Five pilots — Rookie, Cadet, Pilot, Captain and Ace — laid out along a fifty-level map, with a boss every fifth rung. Every one flies the same ship you do, with the same cooldown and hull — they do not cheat, they are simply better. Each level is scored out of three stars: one for the win, two for ending it by destroying them, three for doing that untouched.
A SHIP YOU PUT TOGETHER
Coins you earn by playing buy hull plating, cooling, engines and bolt charge, plus paint. The bot buys the same list at the same prices, so you can always read what you are up against. None of it reaches a two-player duel — those two ships are always identical, whatever either of you has bought.
ONE DUEL A DAY
Everybody who plays today gets the same asteroid field and the same pilot. Tomorrow it is a different one. Keep a streak going.
ENDLESS, AND SOMEWHERE TO PRACTISE
Endless sends pilot after pilot until you go down, flown with everything you have built. Practice has no clock, no score and nothing that can hurt you — just rocks, for anyone still learning to steer.
CRATES ARE CONTESTED, NOT COLLECTED
Shoot a drifting crate to claim it: rapid fire, a triple shot, piercing bolts, overdrive, or a shield that stops the next hit dead. Chasing one costs you shots you were not aiming at your rival, and it is just as shootable by them as by you.
WHAT IT COSTS
Nothing, and there is nothing to buy. There are no in-app purchases of any kind. Coins are earned by playing and spent inside the game — they cannot be bought with money and they are worth nothing outside the app.
Ads pay for it, and there are two: a small banner on the menus, and a full-screen ad between rounds after every fourth finished match. There is never an ad over the playfield while you are flying, and never one in the middle of a duel.
No tutorial to sit through. Pause any time. Scores, coins and badges stay on your device: no account, nothing to lose track of.
Two ships, one screen. Pass a friend the other end, or fly fifty levels alone.