Trace a route. Balance the charge. Turn a scattered deck into a live circuit.
1. Trace the route
Select neighboring cards up, down, left or right. Each card can appear only once in a route.
2. Make exactly nine
Ranks count at face value; ace is 1. Link at least two cards totaling 9, then close the circuit.
3. Power the cabinet
Each circuit earns 80 + 20 per card. Refill comes from a finite deck. Reach the target before eight circuits or no routes remain.
Only aces through eights are used: 32 distinct cards. Retrace a selected card to shorten a route. Longer routes earn more charge but consume more cards. Three stars require the target plus 100 charge with no hints. Two stars allow up to two hints; every other win earns one.
Self-contained H5 card game