PULSO: Core Escape is a maze game with a "circuit board" theme, designed for short, level-by-level sessions. Here's the core idea:
The goal
In each level you control a "pulse" of light (a violet dot) that appears in one corner of a procedurally generated circuit/maze. You have to guide it along the glowing amber traces — those are the only paths you can move through — until you reach the core, a pulsing ring that marks the exit.
How you move
You swipe your finger (up/down/left/right) or use the on-screen D-pad. You move one tile at a time, like a turn-based board game, not in real time.
The obstacles: the watchers
Starting at level 3, "watchers" appear (coral-colored diamonds): enemies that patrol a fixed back-and-forth route within the maze. Every time you move, they also take a step. If your pulse and a watcher end up on the same tile, you get "caught" and have to retry the level. They don't actively chase you, but you have to time your crossing carefully to avoid running into them.
The collectibles
Along the way there are optional "chips" (mint-colored dots). They're not required to finish the level, but collecting them all gives you a better score.
Scoring
When you reach the core, the level rates you with 1 to 3 stars based on:
how many moves you used (there's a target "par" number per level), and
whether you collected all the chips.
Progression
There are 50 levels, each bigger and with more watchers than the last (the maze grows from about 5x5 up to 20x20). You unlock the next level by completing the current one, and your progress (stars, level reached) is saved on the device.
In short: it's a "reach the end while dodging patrols" puzzle, with the visual twist that the maze itself is a lit-up circuit, and with multi-language support (English/Spanish/French) and 3 visual themes to customize how it looks.
Circuit maze puzzle: dodge watchers, reach the core across 50 levels