One ship. One home port. Nothing else on the map yet.
Freightbound isn't another tap-to-collect tycoon running on a made-up map. Every port you unlock is a real port, every route you draw runs across real ocean, and the ships you work up to are real classes of cargo vessel.
WHAT YOU DO
Tap a port to bring it into your network, then draw a line to another port to open a trade route. A ship sails that route on its own and pays out on arrival. Put the earnings into a bigger ship, hire the crew it needs to sail, and take on contracts from a rotating job board for a premium payout. Keep an eye on the fuel market (prices move) and watch for storms and pirates, they raise the risk on a lane, but the reward with it.
KEY FEATURES
🗺️ Real world map: unlock actual ports and sail actual sea lanes
🚢 Growing fleet: bigger, faster ships as you scale up
📦 Contracts: one-off jobs on the board for a premium payout
👨✈️ Crew: hire the staff a ship needs before it can sail
🔧 Dry dock: repair a worn ship before it breaks down mid-route
⛽ Fuel market: prices shift, route planning matters
🌊 Storms and pirates: risk raises the reward on a lane
🏆 Reward ladder: a hundred-tier progression track with a prestige reset
SAIL IN SHORT BURSTS OR LONG HAULS
Check in for thirty seconds to collect a delivery and redraw a route, or settle in to chart a whole new corridor. Progress keeps moving while you're away, so nothing sits idle.
FROM ONE SHIP TO A GLOBAL LINE
Start with a single vessel at a single home port. Work up to a mixed fleet running real trade corridors across the map, climbing a hundred-tier reward ladder along the way.
Draw your first route. Start the line.
Unlock real ports, draw real trade routes, grow a global fleet