Paper lanterns drift down through a warm festival night sky. Your only move is a tap — land it
right on a falling lantern and it bounces back up, building a streak. Keep the same one aloft four
times and it rises off the top of the screen for a big bonus instead of ever touching down. Aloft
is a real-time triage game built around one simple, unforgiving rule: know exactly what you're
about to tap.
KEEP THEM ALOFT
Lanterns fall under real gravity. Tap one at the instant it's under your finger and it bounces —
miss, and it costs a life and resets your streak. Several can be falling at once, so the skill is
reading the field and picking the right one to save right now.
NEVER TOUCH A SPARK
Storm sparks drift down alongside the lanterns, and they're tempting to tap — don't. Touching one
is the mistake; leaving it alone to fall through is completely safe.
WISH ORBS
Catch a wish orb for a temporary power: Wide Reach grows your tap radius, Slow Night eases the
whole sky down, Double Wish doubles your score, Strong Gust throws lanterns back up harder, and a
Guard charge absorbs one mistake for free.
EVERY 20TH BOUNCE, THE NIGHT REWARDS YOU
Bounce impulse grows a little (capped after a few steps) — real extra reaction time as a visible,
tangible "you're winning" signal, not just a score tick.
UPGRADE BETWEEN RUNS
Coins carry over. Spend them on steadier hands (bigger tap radius), stronger wrists (starting
bounce power), a lucky charm (starting guard charge), a longer wish (power-up duration), or an
extra wish (a spare life).
Tap lanterns to keep them aloft. Never touch a spark.