Iron Tide: Fleet Command is a naval strategy game of hidden fleets and simultaneous salvos. Deploy five warships among the islands, read the intel, spend Command Points on special attacks and sink the enemy admiral before they find you.
HOW IT PLAYS
• Both admirals fire at the same time every round, so each turn is a race.
• Every round and every hit earns Command Points. Spend them on airstrikes, heavy salvos, torpedoes, radar sweeps and sonar pings.
• Each special attack belongs to a ship. Lose the ship and you lose the attack.
• Islands break up every sea, so no two battles are laid out the same.
FIVE CLASSES OF WARSHIP
Carrier, battleship, cruiser, submarine and destroyer, each with its own weapons and its own way of going down.
WAYS TO PLAY
• Against the computer on Easy, Normal or Hard, with no internet needed.
• Online 1 v 1: quick match, open games, or challenge a player by username. Ratings go up and down with every battle.
• Online 2 v 2: share a sea with a teammate. When each side has lost a fleet, the survivors settle it ship to ship in a Showdown. AI admirals fill any empty seats.
• Classic mode: alternating turns and no special attacks.
• Blitz mode: a smaller sea, four ships and 12-second turns.
• Local play with a friend on the same Wi-Fi.
CINEMATIC BATTLES
Every round plays out on a living ocean: shell cameras, aircraft runs, torpedo wakes, fires, smoke and ships that break apart as they sink. Prefer a quicker game? Set the cinematics to Short or Off.
Fight across three seas: tropical atolls, frozen straits and volcanic sunsets.
FAIR PLAY
Online battles are run by our server, so no opponent can see your fleet until the battle is over.
Online play needs an account: a username, an email address (used only to recover your account) and a password. No ads and no in-app purchases.
Hide your fleet, read the intel and sink the enemy in turn-based naval battles.