Do you have what it takes to survive the treacherous waters?
Most skippers don't. They set sail full of confidence, clip a mine before level 5 and slink back to shore. The river doesn't care about your reflexes, your excuses or your high score in some other game. It just keeps coming, faster and faster, and it only takes one mistake.
Your battleship sits low in the water and the current drags you upriver. Drag your thumb to thread between the mines and the embankments. Slide it up for full throttle if you've got the nerve. Slide it back down when the channel tightens and your heart starts hammering. The further you get, the faster it comes. There is no finish line. There is only how far you got before the water took you.
Survive 20 levels and you've earned a stage: a moment to breathe, a burst of confetti, then new waters and a river that's a touch faster than the one you just beat. Push further than you ever have and you'll be promoted. The ladder runs from Recruit all the way to Captain, and rank is earned by your single best run. Nobody gets there by grinding. You get there by being good when it counts.
WHAT'S WAITING FOR YOU
• Two looks, two soundtracks. Raw 8-bit pixels with a rolling sea shanty, or a sharper 16-bit style with a pulsing arpeggiated synth score. Swap any time.
• One thumb. Steer, throttle, brake. No excuses.
• A new stage and landscape every 20 levels, with a progress bar counting down to it. River, Arctic, Jungle, Lava Delta, Night Harbour, Desert, Deep Space and a Negative where every colour is inverted. Getting close is the worst time to blink.
• A global leaderboard. Pick a handle and see the top ten, then exactly where you sit against every other skipper on the water: #34 of 1,075, say. See how long it lasts.
• A promotion every ten levels, from Recruit to Captain at level 110. Few will see the top.
• Make Captain and the river turns. From level 111 you sail it the other way, ship at the top and everything rising to meet you, for a hundred levels at a time. Same controls. Your reflexes won't believe you.
• Went down just short of a stage? Watch a short video to revive, up to three times a run, and finish what you started.
• Every note and every explosion is synthesised live in the game. Proper chiptune, no loops.
Sea Sprint is free to play and supported by ads. A single one-off purchase removes them for good.
The water is waiting. Only the bravest survive.
Dodge mines, thread the banks, make Captain. One thumb. Only the brave survive.