Hold to jump. Let go at the top.
Hoop Flick 2 is side-view, one-thumb basketball on a neighbourhood court. Press and hold to rise into your jump shot and let go at the very top: the closer to the peak, the tighter your shot. Nail the exact top for a perfect release and the ball goes dead center.
Ninety seconds on the clock. Hit checkpoints to keep it running, and play from a sunny morning all the way into a night game under the lights. Go deep enough and even the ball fights back: a heavy one slows your jump, a light one speeds it up.
A DEFENSE THAT READS YOU
The center, a point guard who blocks from behind, a jetpack rocket and a guard on your teammate all learn your habits. Shoot too often and they lock you down. Pump fake, bounce pass under a defender who bit, lob for the alley-oop, or fade away from the block.
YOUR TEAMMATE HAS YOUR BACK
Rim out? Tap the loose ball and he tips it in. Feed him and he finishes, or hammers it home. When he shouts for it, he's open, and when he cuts backdoor past his guard, the lob is a sure slam.
NINE BONUS BALLS
The giant 10-pointer, a shotgun ball that splits in three, a fireball, an ice ball that freezes the defense, a bouncy rubber ball, a machine gun, a homing ball, a flashbang and a black hole.
FIVE PLAYERS, FIVE POWERS
Andre, Blair, Chase, Drake and Elise each play a little differently and have a power of their own: Scramble, Rainmaker, Ankle Breaker, Monster Slam and Second Wind.
THE PLAYBOOK
Every point you score goes in the bank. Spend it on a skill tree of upgrades and unlock new players.
LEADERBOARDS
See how your best stacks up on the online leaderboards for the arcade game, Team Ball and Defense.
MORE GAME MODES (one purchase unlocks them all)
- Skills Challenge: fifty trick-shot puzzles with springs, portals, glass, switches and wind. Aim, set the power, fire.
- Spot Up: fifty more puzzles where the shot is a real jump shot. Find the one spot it goes in from.
- Team Ball: pass to whoever is on deck and shoot with the whole squad.
- Defense: you're the center. Read the shooter and block him before he hits 21.
The arcade game is free to play in full, and so is Practice, the first card under GAME MODES. No ads, ever.
Hold to jump, let go at the top. Arcade basketball with no ads, ever.