Run a fantasy adventurers' guild, one week at a time. Hire heroes, send them on quests, manage the guild's finances and climb past the rival guilds in a turn-based management game where every world is new and deaths are permanent.
You have founded a guild. It has a hall, a little gold, and no heroes yet.
Hire heroes at the tavern, each with their own stats, traits and desired wage. Read the contracts on the board, weigh the pay against the journey and the danger, and pick the right party for them. Then pass the week and see what happened: who came back, how much money was made, who got hurt, and can you pay rent?
Over the weeks your guild earns a name. Clients ask for your heroes by name, far-off towns post work for you too, and the rival guilds take notice. Climb the standings from a nobody to the top guild of the land!
WHAT YOU DO
• Recruit and dismiss heroes, equip the loot your quests bring back, and learn what each hero is good at.
• Pick quests by pay, distance, danger and who is fit to go
• Keep a weekly ledger of fees, wages, rent, loans and other bills, and stay out of the red
• Open halls in new regions to expand your guild and the work you can take
• Rise through the ranks against the rival guilds that work the same land
HOW IT PLAYS
• Turn-based strategy with no timers: play at your own pace, whenever you'd like.
• A new map, new towns and new heroes every game, with permadeath
• Three difficulties, from a forgiving Relaxed to a Harsh economy that can be brutal
• In English, Portuguese, Spanish, French, German, Italian, Turkish and Indonesian
Free to play, with a full-screen ad now and then between weeks. No account, no purchases.
Portrait, phone-first, and made by me! Email jayceesoftware.studio@gmail.com if you find any issues with the game.
Fantasy guild management sim: hire heroes, send them on quests, outlast rivals.