Mala Ronda isn't your average trivia game.
It's questions, cards, traps, and—if you dare—social bets.
Everything you need to really piss someone off.
Choose your mode and get ready to win, lose, and swear revenge.
THREE MODES, THREE WAYS TO MAKE A MESS
• Lone Wolf: You against yourself, no safety net.
No rivals, no cards, no excuses.
It works offline... If you lose, don't blame the Wi-Fi.
• Turn-Based: For those who think (or so they think).
You answer on your turn while everyone else watches and laughs.
• Group: For those who press the button before reading.
Everyone sees the same question at the same time. The first one to get it right wins.
32 CARDS, LOTS OF DRAMA
Turn-Based and Group modes each have 16 cards: 8 advantage cards and 8 disadvantage cards. Fair play doesn't exist here.
Benefits: shields, boomerangs, hints, extra turns, stealing turns, vampires that take your opponent's points, blackouts that slow everyone down except you…
Drawbacks: secretly steal points, freeze your opponent's screen, silence them, leave the options hidden, blur their question, tie their hands so they can't use cards, send them an express fine, and much more.
VARIOUS QUESTION TYPES
• True/False: 50% chance of getting it right, 100% chance of regretting it.
• 4 options: one correct and three that seem correct until you choose one.
• Picture: a photo and four options. If you don't know what you're looking at, you're lost.
• Image with effect: the image is revealed gradually. The sooner you answer, the more points you get. The longer you wait, the more obvious it becomes… and the fewer points you get.
• Hidden word: two images, one word that connects them. Type it letter by letter before time runs out.
22 ACHIEVEMENTS TO SHOW OFF ABOUT YOUR MISCHIEF
Some fall on the first try, others will cost you sweat and a decent winning streak. There are medals for winning, for stealing turns, for staying up late, and even for finishing a game in the red. Your progress syncs with your account: change phones and your mischief is still there, showing off for you.
SOCIAL BETS (IF YOU DARE)
Optional, but much more fun. No real money: just challenges between friends. The loser pays for the round, does the dishes, or dances to whatever the group decides.
PUBLIC OR PRIVATE, YOU'RE IN CHARGE
Open the room to strangers and let them join the chaos, or close it with a 6-character code and ruin friendships behind closed doors. 2 to 6 players.
INVITE WITH ONE CLICK
Share a link and your victims enter the room directly. No codes, no instructions, no escape.
REAL TIME, ZERO WAITING
Online multiplayer without endless turns and without mercy.
If someone stops responding, they're out. No one waits here. At the end, the group votes for a rematch with the same settings in one click.
Spoiler alert: the loser always requests it.
RANKING THAT TELLS ALL
Successes, failures, cards received, turns lost due to bad cards, extra turns you squandered, and now also who started the game and who left before it ended. Let it be known who the cowards are.
JOIN HOWEVER YOU WANT
Google, email, or as a guest. No excuses not to play.
READY FOR THE BAD ROUND?
Win by knowing, or win by sabotaging. It's up to you.