🖥️ The game screen shows a rectangular board (typically 8x8 or 10x10) filled with colourful square blocks, each marked with a number or a symbol (such as shapes or fruit icons). Blocks come in different colours – red, blue, green, yellow, and purple – and they are randomly placed on the grid with some empty cells.
👆 You control by dragging a block horizontally or vertically to an adjacent empty cell, one step at a time. You cannot jump over other blocks. The goal is to arrange three or more identical blocks (same colour and symbol) in a straight line – either horizontally or vertically – to form a match. When a match is formed, those blocks disappear, and all blocks above them fall down to fill the gaps, while new blocks may drop from the top to replace the fallen ones.
✅ Each successful match earns points and creates empty space, allowing you to reposition remaining blocks more freely. If the falling blocks create additional matches automatically, those are counted as chain reactions and award bonus points. The board keeps refreshing after each clear.
❌ If the board becomes completely filled with no possible moves (no two adjacent blocks can be slid to create a match), the game ends. Unlike some puzzle games, you cannot rotate or swap non‑adjacent blocks – each move must slide a block into an adjacent empty cell, so planning ahead is crucial. You are not penalized for making non‑matching moves – they just consume a move.
⏱️ There is no timer, no life counter, and no score multiplier. However, each level has a limited number of moves (starting at 30, decreasing as levels advance). You must clear a target number of matches (or reach a target score) within those moves to advance. If you run out of moves before reaching the target, the level fails and you restart. There are no power‑ups, no special blocks, and no shuffle buttons – only pure sliding logic. The difficulty increases by adding more block types, reducing move counts, and increasing target scores. Watch, slide, and match. 🎯