Clock 12 is a puzzle about landing exactly on twelve.
Press a number and drag around the dial. The hand winds as you go β past one,two, three β and when it comes to rest on twelve, the chain clears. Overshoot and it laps; land it three laps round and the spring snaps. That is the whole rule, and everything after it is you finding the route nobody else would take.
THE TOWN OF CHIMEHOLT
Every clock in town stopped at midnight, and the Watchmaker has vanished. You are the apprentice β the only one left who knows how to wind. District by district you bring the clocks back to life, with Tick, a small brass cuckoo you free from a jammed clock, explaining what the saboteur did to each one. The story never blocks a puzzle: every beat is skippable and kept in the Chronicle.
WAYS TO PLAY
π° Town Map
Hand-built puzzles gathered into named chapters, each with its own objective. New ideas arrive one chapter at a time, so you learn one thing at a time.
β The Workshop
Opens once the town square rings again. No objectives, no move limit β wind until the board runs dry, then try to beat your own best.
WHAT MAKES A WINDING SING
β’ Laps β go round more than once when the numbers demand it
β’ PM tiles, keys, alarms on a fuse, and double-time gears
β’ π¨ Chime to smash a tile, π Pocket Key to seed one
β’ π Gear Swap and π§ͺ Spring Oil for the deep chapters
MADE TO BE CALM
No timers. No lives. Nothing expires while you sit and think.
β’ Hints and undos when a clock defeats you β never required
β’ Watch an ad for cogs if you want to, never because you must
β’ Separate sound and haptics switches
PLAYS ANYWHERE
Works fully offline. No account needed β your progress saves on your device.
From Kailok Studios.
Wind the hand to exactly twelve. Calm clockwork puzzles, no timers, offline.