Breakline: Chain Reaction

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Content rating
Everyone
1+
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Everyone
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About this game

One shot. Every block. Break the core.

Breakline is a brick breaker roguelite with no paddle: you aim. Drag, release, and watch a single ball tear through a fortress. Bombs set off the bombs next to them, blocks shatter in waves, and the gold core finally cracks open. Read the bounces, find the angle, make every shot count.

HOW IT PLAYS
• Aim only: drag to aim, release to fire. No paddle, no reflex test. It all comes down to the angle.
• Chain reactions: one well-placed Bomb Ball can level half the board.
• Before each shot, pick your ball: Bomb, Heavy, Split or Ghost.
• After each fight, take 1 card of 3. Your cards are your build.

THE CAMPAIGN
• A campaign from island to island, region after region: the Forest Ruins, the Frost Reach, the Drowned Halls, the Silent Orbit and the Cinder Forge, each with new pieces and a tougher boss. More regions are on the way.
• Each island is a short run of its own: draft your start, break four fortresses, stop at the market, beat the boss.
• An island you clear stays cleared. Lost one? Retry as often as you like.
• New moving pieces join in as you go: sliding rows, bolt blocks, glass, gravity.
• Up to three stars an island for the shots you did not need.

EXPEDITION
• A 10-step road: fortresses, elites, markets, forges, repair bays, treasure and strange events.
• Every boss brings a rule of its own: shielded cores, cores that heal, walls that rebuild.
• Your hearts carry you from fight to fight. Out of shots? A heart buys you one more.

THE DEPTHS
Beat the boss and keep going. The Depths are an endless descent with the build you already have: tougher fortresses, new pieces (moss, crystals, plated blocks, gold vaults), bosses that stack their rules, and an omen to take down with you every time, a burden with an upside. The deeper you go, the more every point is worth.

VERSUS
• Two keeps face off in one arena. Duel a friend for free with two thumbs on one phone, on two phones over the same Wi-Fi, or practice against a bot.
• Here the launcher rides a paddle. Turn their ball back and it becomes yours: it comes back hotter.
• Blasts hurt everyone. First to 3 rounds wins, with a card draft between rounds and three arenas to master.
• Finish 5 and 25 duels to earn the Gold trail and Sundial launcher look.

BETWEEN RUNS
• 28 cards to unlock through milestones.
• 5 launchers earned by playing, each with its own starting kit and 8 ascension levels.
• Launcher looks, ball trails and themes: bought with scrap or earned as rewards.

FAIR BY DESIGN
• No ads. No energy. No loot boxes.
• Plays offline. VERSUS on two phones needs the same Wi-Fi, not the internet.
• Optional one-time purchases: launcher looks and the Arsenal card set for Expedition. Nothing in the shop touches the campaign or VERSUS.

In English, French, Spanish, German and Brazilian Portuguese.
One shot sets off a chain reaction. Draft your cards, duel a friend. No ads.
Updated on
Oct 5, 2026
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Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    Learn more about how developers declare sharing
  • This app may collect these data types
    Personal info, Financial info and 3 others
  • Data is encrypted in transit
  • You can request that data be deleted
Content rating
Everyone
In-Game Purchases
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App support

About the developer
Kalima Labs LLC
contact@kalima.chat
30 N Gould St Ste R Sheridan, WY 82801-6317 United States
+1 504-290-4145