Keepshore

In-app purchases
Content rating
Everyone
5+
Downloads
Teacher Approved
Content rating
Everyone
Learn more
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About this game

Start with one hut on a wild shore. End with a gas-lit city of iron, glass and electric light.

Keepshore is a calm island town-builder spanning nine ages of human ingenuity. Raise buildings, staff them with people who have names, wire raw goods into production chains, and grow a settlement you are proud to look at. No combat. No failure state. No timers you pay to skip.

BUILD A TOWN, THEN MAKE IT WORK
• 600+ hand-made buildings across nine ages
• Every producer has ground it loves — a quarry on rocky hill, a saltern on sand. The build menu shows the bonus before you place it
• Placement is a real puzzle: districts, supply chains, comfort venues, roads, rail and the electric grid reward the SHAPE of your town, not just its size
• Bottlenecks glow. Tap a red ember and the panel names the exact good that producer is short of
• Buildings improve by working — mastery stars, upgrades, a permanent Mastery Path

NINE AGES — AND YOU LEAVE EVERY ONE BEHIND
Ages do not unlock from a menu. Each island is locked forever to the age you settled it in. To reach the next one you must earn your Settlement Charter, load the boats, and sail for a brand-new island.

The old island then freezes exactly as you left it — you can never return — but you carry a quarter of its stockpile as a launch grant, and it sends a daily tribute home to your treasury from then on. Forever. Nine islands, nine ages, one kingdom: Stone, Bronze, Iron, Classical, Medieval, Renaissance, Enlightenment, Steam, Electric. Nothing past 1899.

NO TWO ISLANDS. NO TWO RUNS.
Every island is generated fresh — a wandering coastline of coves, bays and lagoons, with rivers, lakes and highlands, across six climates from tropical to subarctic to arid. Where you land changes everything.

A TOWN THAT NOTICES YOU
Villagers are not a population counter. They have names, vocations, dispositions and moods, and they comment on what you just built. Name your island and your neighbourhoods. Raise a Heraldry Hall and your realm becomes a noble House with its own motto.

Travellers arrive at the quay with a choice. Markets spike. A gambler offers you a pot. Sometimes the world just goes strange for a week. And every age owns a signature spectacle — the Great Hunt, the Oenach, the Games, the Grand Tourney, the Carnevale, the Grand Exposition, the Air Show — each crowning a winner and throwing a real festival over your town.

ALWAYS SOMETHING TO CHASE
Eight daily quests. Weekly projects that pay a Perk Point. Landmarks hidden on the terrain, find-hunts in the scenery, runaway critters, research to fund, Wonders to commission, and 500+ lifetime achievements. The critical path stays light and always doable — hard content is a destination you choose, never a toll gate.

Prices move with supply, and one commodity runs hot each day. Read the rise, hold the dip, land a Perfect Sale — or ignore it and just fill orders.

SPECIALIZE. YOU CAN NEVER TAKE IT ALL.
No player ever reaches more than half the perk tree. Your Specialist Focus is a fixed budget and Kingdom Doctrines lock each other out permanently. The question is never "what do I unlock next?" — it is "who is this kingdom?"

ALLIANCES WHERE VETERANS NEED BEGINNERS
Join up to 30 stewards and become the Provider of one resource. Half of what your town makes of it flows into a shared coffer, and each day the coffer pays you back a basket from every other steward — mostly goods your own age cannot make. Alliance level is gated on the spread of ages inside it, so a high-level alliance cannot exist without Stone Age members. A new player is never dead weight.

PLAY FOR FIVE MINUTES OR FIVE HOURS
• Your town keeps working while you are away — come back to full storehouses
• Daily content follows the real calendar, and missed days pay a Rest Bonus instead of breaking your streak
• Plays fully offline. No energy bars, no ads, no progression sold in a shop
• Built for touch: tap to place, drag to pan, pinch to zoom

Keep the shore. It keeps sending.
Build an island town across nine ages, from stone hut to electric city.
Updated on
Sep 15, 2026
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What’s new

Feedback support, simpler install