
Gage Stepek
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2022: Creatures need to be able to set or direction of travel. Also we need to be able to zoom out more, and have more vertical viewing distance. When creating a flying creature you can't see much more than the initial viewing area preventing you from seeing a full flight. Designer needs measurement tools + multi select, "arrow to select" tool when bones + joints are near. A drop down menu with different brain suggestions "types". Add the best voted from discord.
56 people found this review helpful

A Google user
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I like the game, but it has several flaws, mostly in the fact that sometimes they get into "inch wars" where the only directive is to make it farther and as some don't work as intended they will only go farther than the others and stop, which results in unproductive mutations. Also sometimes the muscles spaz out and go shooting off glitching to the top and because it got the furthest it gets that passed on, eventually it they all glitch, but other than that it's fantastic.
52 people found this review helpful

Cosette Klos
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This is a really well made basic evolution game, good job! Its very fun messing with nodes trying to make things that work, and its also fun bugging out the game by spamming parts. Though it would be nice to have a sort of "death selection".. What It means is being able to select parts that when you use the Evolve button and the parts selected touch the ground, the creature dies and is unable to reproduce. Just a sort of suggestion though, thanks if its added though!
43 people found this review helpful
Keiwan Donyagard
October 11, 2022
Thanks for the review! You can now select joints and define a "fitness penalty" that should be applied if that joint ever touches the ground during the simulation.