4.1
18.3K reviews
1M+
Downloads
Teacher Approved
Content rating
Everyone
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About this game

Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of a neural network and a genetic algorithm can enable your creatures to "learn" and improve at their given tasks all on their own.

The tasks include running, jumping and climbing. Can you build the ultimate creature that is good at all of the tasks?

Note: If you experience some lag you might be able to improve the fps by lowering the population size in the start menu.

For more information on how the algorithm works behind the scenes and everything else you might be interested in click on the "?" button in the creature building scene.
Updated on
Oct 3, 2025

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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Ratings and reviews

4.2
15.8K reviews
Austin Low
December 14, 2025
10/10, it's fun to watch yo bois walk, jump, and more! I was always into machine learning and this is epically fun you can save progress and creatures, there is a very easy to use editor to make creatures! (I am a nerd geek on machine learning) i still want it so I can choose the ai cuz it is just 1 type of algorithm so please add more and probably sensors or swimming.
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Gage Stepek
November 25, 2025
2022: Creatures need to be able to set or detect orientation. Also we need to be able to zoom out more, and have more vertical viewing distance. When creating a flying creature you can't see much more than the initial viewing area preventing you from seeing a full flight. Designer needs measurement tools + multi select, arrow tool when bones + joints are near. A drop down menu with different brain suggestions "types". Add the best voted from discord.
52 people found this review helpful
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Tab Cell
September 12, 2023
Really cool, but I would love a game mode where the creature not only learns how to use its body, but also over time has its body change in the event the map has a wall, it would evolve, all the while chasing after food which has a hunger meter, and of course, only the survivors go on to pass down the traits, although they only have so much energy, and can only grow so much. I know that might be a lot to ask, but I wanna be able to make a simple worm, and comw back hours layer to see what I get.
139 people found this review helpful
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What’s new

This update addresses the recently discovered security vulnerability in the Unity game engine (CVE-2025-59489).