Nicholas Mcintosh
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I think Evolution is an amazing game with a really cool concept of making characters in the game that evolve in how they move over time. You can never expect the exact same outcome with how one of your characters moves around and the way they move and behave mutates like it does with organisms in real life. I like the variety of options such as climbing, running, jumping, and flying, but I would recommend adding swimming to the game.
3 people found this review helpful
Tab Cell
Really cool, but I would love a game mode where the creature not only learns how to use its body, but also over time has its body change in the event the map has a wall, it would evolve, all the while chasing after food which has a hunger meter, and of course, only the survivors go on to pass down the traits, although they only have so much energy, and can only grow so much. I know that might be a lot to ask, but I wanna be able to make a simple worm, and comw back hours layer to see what I get.
102 people found this review helpful
A Google user
Tons of fun to mess with! A few tips from what I've seen in other reviews: - like real evolution, overmutation leads to failure, which is why enough iterations sometimes causes glitching. - since muscles contract and expand, adding two opposing muscles to a bone can also cause WILD glitching. The dev may want to address that if possible. - if you're geting good results after a few mutations, lower the mutation percentage so future generations are less likely to have as many wacky iterations.
38 people found this review helpful