Step up to the tin can alley and knock the shelf clean.
RattleCan is a carnival puzzle about reading the shelf before you throw. Tap any can and you take every can of that colour beside it, so the question is never whether you can hit it. It is how much you can take in one go.
Bigger groups pay far more than small ones, which makes patience the whole game. Two big takes will beat four little ones every time. Chip away and you will watch your score crawl.
Wait too long, though, and the shelf feeds upward. Let a column reach the top rail and the run is over.
THREE WAYS TO PLAY
Lines — a tap takes the whole row of that colour. Precise, and unforgiving of a lazy shot.
Sweep — a tap takes every connected can of that colour, however far it reaches. Bigger takes, bigger builds, bigger risks.
Free Fall — the shelf feeds on a clock rather than on your shots, and speeds up as you climb the levels. The one mode that will not wait for you.
SPECIAL CANS
Clear enough in one go and you leave a special behind:
Shaker — clears its whole column
Banger — clears its whole row
Bombshell — blows out everything around it
Colour Burst — takes every can of one colour off the shelf
Set one off inside another's blast and they chain, which is where the biggest scores on the board come from.
FEATURES
Three distinct modes, each with its own board and its own best score
Real physics on every can that falls, so no two clears look the same
Built for one hand, in portrait
Lines and Sweep take exactly as long as you want them to
No lives, no energy, no waiting to play again
Free to play, supported by occasional ads between games
Tap a can, take the whole colour. Clear the cans before they reach the shelf.