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About this game

A forest camp after dark: canvas tents, a kettle on the fire, supper laid out, and raccoons coming out of their dens with one idea.

You have three campers. Each turn every camper walks up to two cells, and any raccoon standing next to one of them runs two cells back towards home. The raccoons head for the nearest unguarded food by the shortest path, and the next step of each is drawn before you move. Keep everything on the table until morning.

- 60 nights in five chapters, a rule at a time: plain shooing, a campfire raccoons will not walk beside, tent lamps a camper can switch on, bold raccoons that need two campers to scare, and rain that shortens the fire and floods the paths
- Raccoons never act on chance: same moves, same night
- Three campers is the proven minimum — every night is lost with one fewer — and sending each camper at its nearest raccoon loses at least two nights per chapter
- Two Hands, the same 60 nights with only two campers, unlocked at 36
- A different camp for every day of the calendar
- 24 camps to collect, each the map of a night you held with your campers' footprints
- Stars for keeping every raccoon two cells off and for scaring each one at least once

No clock. Plan every turn, undo it before the raccoons move.

The camp needs no signal and asks for nothing. Nobody signs in, nothing is advertised or watched, nothing is sold, and no permission is requested; your nights stay on the device.
Walk three campers round the fire and keep the raccoons off supper till dawn
Updated on
Oct 24, 2026

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