I recognize that you're doing something cool and new with the swipe controls and there aren't a lot of unused degrees of freedom left for an elegant dodge. However, the double tap only works maybe 20-30% of the time. Much more often, I recognize the attack pattern I've committed to memory, see the punch or kick or whatever coming a mile away, pound on the screen to try to tell this guy to move out of the way, and watch him get socked anyway. It's extremely frustrating and ruins the game.
1,765 people found this review helpful
Generally a good game with challenging gameplay, fun sword slashing mechanics, solid presentation, music, animation, lots of good stuff... BUT dodging via double-tap is the one thing keeping this game from a 5th star. It responds like 30% of the time. I see the attack coming, double-tap to dodge, the character does nothing, the attack hits. It's a game breaking deal, and it happens *so often.* Incredibly annoying. It would be better if the dodge input was replaced by a two-finger tap at least.
1,638 people found this review helpful
Fun and entertaining but a little too flexible? I made a lot of bad moves and didn't get punished hard enough for it. some movements need polishing, like attacking twice from the same direction, should be far less effective than a left, right, left combinations or up, down, up. C'mon the game has potential but it should reward skills and punish lack or there of.
444 people found this review helpful