I recognize that you're doing something cool and new with the swipe controls and there aren't a lot of unused degrees of freedom left for an elegant dodge. However, the double tap only works maybe 20-30% of the time. Much more often, I recognize the attack pattern I've committed to memory, see the punch or kick or whatever coming a mile away, pound on the screen to try to tell this guy to move out of the way, and watch him get socked anyway. It's extremely frustrating and ruins the game.
1,040 people found this review helpful
Generally a good game with challenging gameplay, fun sword slashing mechanics, solid presentation, music, animation, lots of good stuff... BUT dodging via double-tap is the one thing keeping this game from a 5th star. It responds like 30% of the time. I see the attack coming, double-tap to dodge, the character does nothing, the attack hits. It's a game breaking deal, and it happens *so often.* Incredibly annoying. It would be better if the dodge input was replaced by a two-finger tap at least.
1,394 people found this review helpful
Ruben Ortega (RubenBGroovn)
I want to like this game, there's just a little too much going on for it to run smoothly. I love the concept and the graphics look grear. Fighting enemies are fun and easy enough i could do it while waiting for the bus. I recommend for any players who are just looking for a change up from your endless runners and/or hack n slash games.
100 people found this review helpful