How does this end? Nobody knows. Not even him.
CÚPULA is satire you play with your finger. Pick a chair — Brussels, the Kremlin or the Orange House — and for 16 weeks the world knocks: the Island that does not want to be bought, the table that grows, the 27 phones, the two envoys with matching briefcases, the 418-page budget, the four-hour tea, the parade of cardboard missiles. Every scene is something you do, not an answer you pick:
• Run the chainsaw through the budget. The Cancel button cuts too. No way back.
• Seat the leaders. Putine wants the end. Kim wants the middle. The table grows with every chair.
• Hold the cup while Xi speaks. Four hours. Two words.
• Answer the phones that ring. You need 20 of 27. Number 14 is the veto. It always rings.
• Stamp, tear, drag, tweet three words in capitals. They come back.
• Do not touch the red button. It remembers.
What you do in week 2 returns in week 8. Allies are "Friends", then "Friends (for now)", then "Mum". At the end THE DAILY CÚPULA prints the name the historian gives your year — share the cover. Three endings, three deaths, twelve covers, ten dossiers: the game always tells you what you have not seen yet.
• Crisis of the Day: the same crisis for everyone, 5 decisions, 2 minutes. See how many chose like you.
• Every chair plays differently: in Brussels you vote with 27 phones; in the Orange House your options switch to capitals by themselves; in the Kremlin you order tables.
• PT · EN · ES · IT. Characters drawn in code, names bent on purpose.
Free. Discreet ads. No purchases: everything is earned by playing.
Satire. Any resemblance to real people is the joke. The characters are drawings, not photos, and no real person is shown committing crimes.
Made by Kodalab.
How does this end? 16 weeks, 3 chairs, 7 crises. Not even he knows.