The pipe never ends. Neither does your fall.
You are a single drop of liquid, dropping down a vertical shaft. Slide your finger left and right to steer, thread the gap in each partition, and keep off the walls. Clip a wall and the run is over.
Simple for about ten seconds. Then the drop starts to grow.
Every droplet you swallow makes you wider, and wider means more points for every metre you fall. It also means the next gap is harder to hit. Steam is the one thing that shrinks you back, and knowing when to use it is the skill the game is really testing. Big drop or safe gap. You will feel the tension on your thumb.
The pipe keeps raising the stakes. Gaps narrow as you descend. Partitions move. Some carry two openings, one wide and one thin, with a cluster of droplets baited behind the tight one. The deeper you get, the less the game forgives.
PICK YOUR LIQUID
Water reacts fast and does everything else by the book.
Oil glides under your finger and shrugs off half the steam.
Slime is slow and thick, but it forces the tightest gaps.
Lava is the fastest skin alive. Steam fattens it, droplets burn it away.
Four liquids, four completely different runs through the same pipe. Unlock them with your best score.
ONE PIPE A DAY
The daily level is generated from the date. Same pipe for everyone, all day. One shot at the record, then it is gone until tomorrow.
MADE FOR A SPARE MINUTE
Runs last about half a minute. Die, tap, fall again. No menus, no waiting, no cutscenes. It runs offline, in portrait, with one thumb, and it costs nothing to play.
Simple to learn. Nearly impossible to master. How deep can you get?
One drop. One endless pipe. Thread the gaps and see how deep you fall.