Tip Scale: Balance Puzzle

Contains adsIn-app purchases
Content rating
Everyone
10+
Downloads
Content rating
Everyone
In-Game Purchases
Learn more
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

A rubber duck on the left. An anvil on the right. And a wooden beam that answers to real physics, not to a score meter.

Tip Scale is a balance puzzle about weight, leverage and nerve. Drag each object out of the queue, choose a side, and let it fall. Every object has mass, every landing shifts the beam, and where you drop it matters as much as what you drop — a feather far from the pivot can outweigh a bowling ball near it. Settle the beam inside the target zone and hold it there for five seconds to clear the level.

HOW IT PLAYS
• Drag an object from the queue and release it over the left or right side of the beam
• Watch the balance meter — the target zone is the band you need to sit inside
• Hold steady for five seconds to win
• Lose an object off the edge, or run out of objects while the beam sits crooked, and the level is over

LEVELS THAT NEVER RUN OUT
There is no last screen. Every level is generated from its own number: the target zone narrows, the queue grows, and heavy objects start turning up from level seven. Retry hands you exactly the same objects, so a hard level is a puzzle you can learn — not a roll of the dice to re-fish.

THE ENDLESS CHALLENGE
One run, from level one, no retries. A single mistake ends it. How far you get is your score, and it is the only thing the game ranks. Pass the current world record and the screen says so.

GLOBAL LEADERBOARD
Two boards: how far you have climbed in the campaign, and how far your best challenge run reached. Entirely optional — choose a display name only if you want to appear, and nothing is published until you do.

32 OBJECTS, EACH WITH REAL WEIGHT
Feathers, leaves, rubber ducks, mugs, watermelons, dumbbells, bowling balls, anvils. Light, middle and heavy classes, each with its own outline, its own thud, and its own dry one-line remark on the way in.

THE BLACK HOLE
Handed something you simply cannot place? Drag it into the black hole and it is gone. A skip costs 250 stars — the wallet you build up by clearing levels — or you can watch a short ad instead.

MADE TO BE PLEASANT
• Six backdrops: workshop bench, laboratory, wooden table, balloon, concrete or plain colour
• Light and dark themes that restyle every screen in place
• Six languages: English, German, Turkish, Italian, Spanish, French
• Music and sound effects you can switch off independently
• No account and no sign-up — the whole game plays offline. The leaderboard is the only online feature, and it is opt-in

FREE, WITH AN OPTIONAL PURCHASE
Tip Scale is free to play. A small banner sits at the bottom and, from level five on, a full-screen ad appears after every second level you clear — the early levels are never interrupted. A one-time Remove Ads purchase turns off every ad for good.

Balance is easy. Holding it is not.
Balance a beam with real physics. Endless levels, 32 objects, one wrong drop.
Updated on
Sep 22, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Location, App activity and 2 others
  • This app may collect these data types
    Location, Personal info and 3 others
  • Data is encrypted in transit
  • Data can’t be deleted
Content rating
Everyone
In-Game Purchases
Learn more

App support

About the developer
Kübra Tercan
kubraozertercan@gmail.com
Schildensteinstraße 12 81673 München Germany