Vector Ward is a deterministic turn-based tactical puzzle built around information, positioning, and redirection. Every hostile attack is forecast before you resolve the turn, so victory comes from changing the board—not from hoping for a lucky roll.
Command three distinct operators across compact 6×6 operations. Vector damages and pushes units, Tether pulls aligned targets, and Prism rotates incoming Striker and Beam attacks. Directional current tiles can extend a push into a second slide, opening collision chains and rescue plays. Later sectors introduce Bastions: anchored threats that resist direct displacement but can still be rotated or used as collision targets.
Protect fragile relay nodes through 48 operations across six sectors. Each operation adds a mastery condition that rewards cleaner solutions without blocking campaign progress.
• Fully deterministic tactical combat
• 48 data-driven operations
• Three complementary operator roles
• Push, pull, rotate, collide, and redirect
• Forecasted hostile attacks
• Optional mastery objectives
• Offline-first core with no account or first-party analytics
• Banner advertising limited to the Field Manual
• English, Ukrainian, and Polish localization
Read the board. Change the vector. Resolve the turn.
Read every threat, redirect its vector, and stabilize the relay grid.