Raiders march down the mountain at night. Light the pass.
Lantern Pass is a solo tower defence game made for a phone held upright. Raiders walk the trail toward your gate. Build lanterns and towers along it, upgrade them, and stop the raiders over 20 waves. Then keep going into Endless.
FIVE TOWERS, TEN WAYS TO FINISH THEM
• Bolt: fast single shots, extra damage against flyers
• Mortar: slow shells with splash damage
• Frost: slows a whole group
• Arc: lightning that chains from raider to raider
• Post: a lantern that lights its neighbours so they fire faster and reach further, and reveals raiders hiding in the dark
Take a tower to level 3, then choose its level-4 fork: Longshot or Repeater, Siege or Firepot, Permafrost or Brittle, Tempest or Conduit, Beacon or Gilt Lamp. Each fork is one-way, so choose well.
KNOW WHAT'S COMING
The scout strip shows the next wave before you call it: grunts, fast runners, armoured brutes, lantern moths that fly straight for the gate, skitter packs, shades that stay unseen outside lantern light, and wardens whose wards soak your hits. Call a wave early for bonus gold, bank gold to earn interest between waves, and save your two powers for the moment that counts. Flare burns a spot you choose. Hush freezes every raider on the board.
FOUR BOSSES
Grask the Warlord, the Moth Queen, the Lampeater and the Bell Warden each break the usual plan in their own way. Bosses drop chests that hold gold and a relic.
NO TWO RUNS ALIKE
• Charm drafts between waves: pick 1 of 3. Each charm bends one rule, and states its cost.
• Omens: accept a curse for the rest of the run and take two charms instead of one.
• Shrines: glowing tiles that boost the tower built on them.
• Firefly bonus: extra gold that sometimes appears during a wave.
FIVE PASSES
Lantern Pass, Switchback, Forked Creek, Two Roads and Cinder Bridge, where you can burn the bridge between waves and send the raiders the long way round. Each pass has its own trail and its own rule to learn.
PLAY IT YOUR WAY
• Dusk is forgiving, Night is the real test, Moonless is darker and harder
• Heroic rematches: a fixed budget against an ascended final boss with a twist
• Endless mode, with your best wave kept for every pass
• Earn stars, complete six challenges and spend stars on talents
• 1× and 2× game speed
• Sound, vibration and screen shake can each be switched off
• A short tutorial on your first run
• No account needed: your progress is saved on your device
FAIR TO PLAY
There are no forced ads. An ad only plays when you choose to watch one to open a boss chest or claim a Firefly bonus. Nothing you need to win sits behind an ad or a purchase, and chests are earned in play, never sold.
Optional one-time purchases, yours to keep:
• Swift Night: unlocks 3× and 4× game speed
• No Ads: boss chests and Firefly bonuses open without an ad
• Gilded Purse: +50% gold from kills, wave clears, early calls, chests and Fireflies
• Lantern Bundle: all three
Light the pass. Build towers, fork their upgrades and hold back night raiders.