Last Try is a squad runner where your team is your weapon. Lead a knight down a lane full of traps, hire a healer, an engineer and a thief to run at his side, and fight your way to the boss - one short, brutal run at a time.
No lives. No game over. Every run pays out, every coin buys power, and the next try is always one tap away.
⚔️ RUN. FIGHT. DIE. COME BACK STRONGER.
The squad never stops moving. Enemies rush the lane, spikes wait under the grass, guillotines drop across the path, and your fighters open fire the moment something comes into range. You steer, you time the gates, you spend what the last run earned - and you go again.
WHY PLAYERS LOVE LAST TRY
🛡 A squad, not a hero. The knight holds the line with sword and shield. The healer keeps everyone standing. The engineer drops turrets and calls in a robot helper. The thief robs enemies of their gold before they hit the ground.
⚡️ Runs you can finish in minutes. Short lanes, fast fights, instant restarts. Perfect for a queue, a commute, or "one more try" at midnight.
💰 Every run pays. Coins from kills and pickups are yours to keep, win or lose. Spend them between runs and feel the difference on the very next attempt.
📈 Milestone rewards that change how you play. Hammer throws, shotgun blasts, area grenades, energy shields, mass heals, critical steals - each fighter has its own ladder of upgrades with real abilities waiting at the top.
🍄 A bestiary worth fighting. Poison mushrooms, bomber mushrooms that chase your healer, spitting plants, bee hives that never stop spawning, cactus ambushers, mimic chests - and a boss at the end of every level.
🪤 Traps that test the squad, not just your thumb. Spike plates, bear traps, spinning blades, crossbow nests and guillotine gates you have to shoot through before you reach them.
🎯 Easy to steer, hard to survive. One finger steers the squad. Everything else is about what you bought and when you hired it.
CORE GAMEPLAY
Your squad runs forward on its own. Steer left and right to dodge traps, line up gates and pick your fights. Fighters attack automatically the moment an enemy is in range - ranged fighters from far back, the paladin up close. When the squad falls, the run ends, the coins stay, and the level rebuilds itself for the next attempt. Clear the boss and the portal opens to the next level.
Some gates only open to damage: a guillotine's glass, a mimic's chest, a frozen fountain that heals whoever breaks it. Bring enough firepower or take the hit.
YOUR SQUAD
The paladin is the anchor - health, sword damage and a shield that blocks hits outright. The healer mends the most wounded, hastes an ally, wards another, and eventually heals the whole squad at once. The engineer brings the heavy toys: a shotgun, grenades, a minigun turret, an energy shield and a rocket-firing helper. The thief hits fastest, crits hardest, dodges, blinds, and steals coins from everything he touches.
META AND PROGRESSION
Coins buy steps on each fighter's ladder. Most steps are health and damage. Every few steps is a milestone: a new ability, a new weapon, a new piece of gear you can see on the fighter. Hire order matters, upgrade order matters, and a squad built for the final boss looks nothing like the one that cleared the first lane.
WHO IT'S FOR
If you like auto-battlers, runner games with real progression, squad RPGs, or anything where dying is the start of the next plan rather than the end of this one, Last Try is built for you. Easy to pick up, hard to put down.
ONE MORE TRY
The lane is set. The squad is waiting. Spend your coins, hire your fighters, and see how far this run takes you.
FREE TO PLAY
Last Try is free to download and play. The game shows optional ads that reward you with extra coins. No account required.
⚔️ RUN. FIGHT. DIE. COME BACK STRONGER.