Space Lab is a science game about predicting what really happens β not
memorising facts. Pick a world, make your call, then watch the physics play
it out.
THE SEVEN EXPERIMENTS
πͺ Float: Planets β Which worlds float, and in what?
π Float: Moons β Same tank, icier samples.
π§ͺ Layered Column β Ten liquids stacked. Where does it come to rest?
π¦ Jump Lab β Could you jump off it and never come back?
π Spin Lab β Its day against its year. Which finishes first?
π₯ Ring Lab β Pull a moon closer until tides tear it into a ring.
βοΈ Phase Lab β Freeze, boil, or stay liquid?
REAL NUMBERS, NOT MADE-UP ONES
Every figure comes from published planetary data: densities, escape
velocities, rotation and orbital periods, surface temperatures and pressures.
The surprises are real ones.
β’ Deimos needs 5.6 m/s to escape. A strong human jump reaches about 4.5.
A running leap is the difference between staying and leaving forever.
β’ A day on Venus lasts longer than its year.
β’ Phobos already orbits inside its own break-up limit. Mars is going to
have a ring.
β’ Water is rock-hard ice on Titan β while methane falls as rain and pools
into lakes.
WHAT'S INSIDE
β’ 13 alien liquids, from liquid hydrogen to molten lava
β’ Over 30 worlds: planets, moons, comets, asteroids and dwarf planets
β’ A daily challenge β same puzzle for everyone, one attempt
β’ 9 badges to earn across the seven labs
β’ Hard mode hides the numbers
β’ Works completely offline
β’ No account, no sign-up, no personal data collected
β’ Supported by a single banner ad
FOR CURIOUS PEOPLE OF ANY AGE
Built for classrooms, long car journeys, and anyone who enjoys being wrong
about something and then finding out why. Every answer comes with the
explanation.
Can planets float? Could you jump off a comet? Seven real experiments.