Good evening, contestants.
Welcome to LEVEL CRAWL, the only show where the contestants are the content and the content dies a lot.
Nobody's sure how you got here, and the producers aren't taking questions. But here you are, at the top of 18 floors of traps, monsters and sponsor-approved violence, with a very large audience watching. Please smile. Ratings are everything.
WHAT YOU GET
• Hand-crafted 16-bit pixel art: every monster, Delver, item and wall, with its own tileset for every zone, from the Sewers to the Studio itself.
• Turn-based grid combat. You move, they move. Nobody's rushing you except the floor clock and the audience.
• Headliners: a boss at the bottom of every floor. Get close and the show cuts to a turn-based battle screen. Running is not an option.
• COMBO! Set fire to an oiled monster, zap a wet one, shatter a frozen one, splat one into a wall. 23 combos to find, and the crowd loses it every time.
• 26 species, from Human to Gnoll, Treant, Robot and a root vegetable with a dream. Pick a class on floor 3 and specialize on floor 9.
• 200+ monsters that don't play fair: thieves, exploding beetles, gelatinous cubes that eat your loot, ghosts of Delvers who didn't make it.
• 30 spells, 35+ talents and 250+ items: rare and epic gear, enchantments, cursed items, gear sets and things that fell in from other worlds.
• Odd floors that change the rules: conveyor belts and crushers, a frozen lake, a flooding sewer main, a haunted manor that moves its doors, a space station with cheap airlocks.
• Every floor is a different episode: Blackout, Speed Round, the Arena, the Heist, the Game Show and more.
• The host is your tutorial. He explains each thing once, when it matters, then replays your death on air with a tip for next time.
• Easy mode from your first run. Win once and unlock 10 Ratings, each one stacking a new twist, all the way to Prime Time.
• Earn outfits, name titles, entrances and starting pets by dying in style.
• Whatever killed your last Delver comes back as your Nemesis.
• 300+ achievements, many of them rude.
• A Daily Dungeon (the same run for everyone, once a day) and the Endless Abyss, a dungeon with no bottom and a world leaderboard.
• Play with friends: up to 8 Delvers, one floor clock.
• Colour-blind and high-contrast modes.
• One life. Death restarts the whole run. The audience considers this a feature.
Free. No ads. No purchases. Your run saves on your device.
Contains swearing, crude humor and cartoon violence.
Art: 16-Bit Fantasy and 16-Bit Sci-Fi by Oryx Design Lab (www.oryxdesignlab.com). The original 1-bit look, from the 1-Bit Pack by Kenney (CC0), returns as an unlockable mode.
Crawl 18 floors of a deadly dungeon game show. One life. The crowd is watching.