LifeLine is a text life simulator: a whole life, one year at a time. You are born somewhere in the world to a family you did not pick, and what you do at eight is still following you at eighty.
Press Age. A year happens: money, people, health, and something you did not see coming. Choose what to do about it. Press Age again. Do that until the stone.
A CHILDHOOD THAT ACTUALLY MATTERS
Most life sims make you tap through the first eighteen years. LifeLine does not. Take up martial arts, boxing, swimming, music, art, coding, drama, debate or chess. Stay with it year after year and it becomes part of who you are, permanently, as a trait your own children can inherit. Behave at school or cause trouble. Both follow you out of the building at eighteen.
THEN THE REST OF IT
Thirty-six careers, from barista to neurosurgeon. Ask for a raise and your boss remembers the last time you asked. Buy a house on a mortgage and the bank expects its money. Ten prestige paths that are games of their own: found a company that actually trades, launch a coin and decide whether to run, join a family and rise, run a corner and manage the heat, climb from school board to the White House, enlist and deploy, start a cult, wear a badge or a robe, fight for a title, post until the algorithm loves you. Marriage, children, the friends who drift, the parent who asks for money, the will. More than a thousand hand-written events and over three hundred career decisions, each one a real choice with a real cost.
EVERY LIFE ENDS
When it does you get a verdict: the epitaph you earned, the life goal you chased, and whether you actually reached it. Eighty epithets to win, fifty-nine things on the bucket list, and a headstone that says what you will be remembered for. Then carry on as one of your own children and watch a family line unfold across generations, traits and money and grudges and all.
THE TWENTY-THREE PACKS
Courtroom, for when a charge lands and you get a say. Landlord, tenants with names who pay or do not. Stage and Studio, a band, a label, records that land or flop. Pro Sports, from a youth pitch to the draft. Hearts, the years between the wedding and the will. Bloodline, a trust, a named heir, feuds that outlive you. Golden Years, retirement as its own game. Passport, the world a stamp at a time. Parenthood, raising each child your way. Campus, four college years with a roommate, a GPA and a choice to walk out. Heist, a crew of four and a target cased for a year. Crown, born into a royal family in line for the throne. Underworld, crime on your own, and a detective who does not forget. Supernatural, a ghost hunting show, seances, a haunted house bought cheap. Custody and Family Court, mediation or a judge. Homestead, a farm, crops, animals and the fair. First Responders, fire or ambulance and hard calls. Hard Lives, six origins that start you behind. Wardrobe, frames for your avatar and a stone for your grave. High School, a clique, a GPA, the team and prom. Estate Planner, trusts and contested wills. Oval Office, a cabinet, vetoes and impeachment. Family Tree, reunions and old feuds. Every pack is a system, never an advantage, and you can try any one of them for a whole life by watching a short clip.
FREE TO PLAY, HONESTLY
There are no forced ads. Not between years, not on the menus, not anywhere. Every ad in LifeLine is a button you choose to press, for something you already wanted: a year taken back, a second chance, a lucky break, one more year at the end. One optional payment unlocks all of those free, plus the prestige careers, God Mode and the Time Machine. No subscription, no loot boxes, no energy timers. Nothing that is free ever moves behind a pack.
No account. No sign-in. Plays offline. Menus in English, Spanish or Portuguese, stories in English. A fresh Today's Life every day. Dark by design, with a light mode and larger text. Your save stays on your device, and you can export a backup whenever you like.
See how far it goes.
Text life simulator: every choice sticks, one year at a time, until the stone.