[Strategic Defense] 1.0.0 Released
Core Gameplay
Round-based defense (up to 80 rounds)
Field/Bench-based unit operation: Battle plan creation through deployment, replacement, and synthesis (star rating/promotion)
Type-based combination operation (Natural/Demon/Human/Artificial) + Synergy Tier activation for enhanced builds
System
Synergy System: Tier effects applied based on field unit tag count (runtime application)
Global stat layer structure (basic/enhanced/synergistic, etc.) for cumulative effects and battle reflection
Relic collection/application + inventory server synchronization (signature verification-based) for enhanced storage stability
Next Update Announcement
Synergy/Unit Balance Patches Scheduled
Round/Reward/Enhanced (Item) UI Expansion
New Relic/Unit/Skill Animations Added
Strategically block the waves