Loop Lifter is a momentum game about a little gondola with three passengers, hanging from a wire
that never runs in a straight line for long.
You do not steer. You only push. Hold the right side of the screen to roll forward, the left side
to roll back, and gravity does everything else. The wire dips, climbs, corkscrews and folds into
full vertical loops, and the only way through a loop is to have built enough speed on the slope
before it. Come in too slow and you will slide back down and have to run it again.
Every loop has a spinning mace bolted to its centre, sweeping around the inside of the ring on a
long chain. It is not there to be dodged left or right, because you cannot move left or right.
It is there to be timed. Wait at the bottom of the dip, watch the chain come round, and go the
moment the gap opens.
Later wires stop being one continuous line. Run off the end of a broken section and your gondola
sails through the air until it catches the next wire — or does not.
Each hit costs one of your three riders. Lose all three, or let the timer reach zero, and the ride
is over. Ten handcrafted wires, each longer and meaner than the last. Your progress is saved, and
any wire you have reached can be replayed from the level grid.
No internet needed. One thumb is enough.
Three riders, one wire, no brakes.