You are sealed in at the bottom of a mine shaft. The only way out is up.
Hyper Drill is a one-thumb arcade digger. You do not steer your rig and you never touch the rock: you aim, you fire, and the shaft opens ahead of you. Clear the width of the machine and it climbs on its own.
DRILL AT RANGE
Your rig hovers on three gravitic thrusters, always a clear gap from the wall. Every block takes its own hit, so where you put your shots is the whole game. Sweep wide to rise. Concentrate to kill.
THIRTY PHASES, TEN LAYERS
Earth, stone, iron, obsidian, solid plasma and deeper. Armoured blocks that only crack on a critical. Regenerating blocks that heal if you look away. Explosive seams, supply caches and shafts that get longer every phase.
THE FAUNA BITES BACK
Ten species with real behaviour, not reskins: beetles that shrug off soft hits, spiders that drop from the ceiling, scorpions that shoot, magma slugs that split when they die, crystal mites that only critical damage can touch.
SIX BOSSES
Every fifth phase something is waiting in the shaft, and it plugs the way out. An abandoned drill. A tunnel titan. A hive queen. They breathe, they wind up before they strike, and they do not move aside.
BUILD THE RIG YOU WANT
Six factories and twenty-one permanent upgrades: fuel, hull, damage, fire rate, erosion, salvage, drones, spikes, a guardian turret. Three weapons that trade fuel for coverage. Eight chassis and seven paints in the Paint Shop, combined however you like.
FUEL IS THE CLOCK
Every phase is a run against the tank. Shafts get longer, so the tank has to grow with them. Deciding what to buy before the next dive IS the game.
44 achievements. No account needed. Every phase plays offline. One hand, portrait, any phone.
Aim, drill and rise. Upgrade your rig, outgun the fauna, reach the surface.