You never tap the seed—only the wide bottom brim, which pops up to meet it. The spiral tumbles down: tip-down cradles pay in full; other angles pay a scrap and count as one bounce. After two bounces on the same seed, falling into the empty zone under the brim closes the run; the first two bounces do not. Dust motes on the brim never pay. Long tip-down streaks spin faster, shorten the pop, and thicken the dust. The gate titles the top, previews the middle, and starts from the brim itself; bounce dots sit above-left of the brim, totals top-right.
Tap the brim to loft. Tip-down pays; two bounces then a miss ends.