Three Kingdoms: The Last Warlord is a turn-based lord-playing strategy game developed by the Chengdu Longyou Studio. The studio created this game world set in the period of the Three Kingdoms mainly based on people's opinions on other games set in that period. The game is very detailed in depicting the differences between various cities and also the abilities and features of the military officers. The game also applies an appealing battle system in which weather, landforms, and many other factors will influence the result of each battle.
The game is based on the famous Chinese historical novel by Luo Guanzhong (about A.D. 1330 - 1400).
I. Simple and graceful graphics finished by fine-lined drawing
The portrait of every character in the game is finished by fine-lined drawing with the same style as the picture-story books "Romance of the Three Kingdoms". All interfaces of the game are designed in a typical Chinese style.
II. The governing modes are easy to get started with:
There are easy governing modes in the game so that players can manage various affairs easily and spend more time enjoying its other facets. Due to the game's lord-playing mode, players do not need to pay much attention to cities besides their own capital. Instead, they can order prefects to govern other cities and later on give them commands when necessary.
III. A rich variety of gameplay and contents
Over 1,300 officers are available in the game (including those recorded in historical books and novels).
There are up to 30 attributes for officers.
Over 300 features of officers are available.
Over 500 kinds of verified precious items have been applied to the game world for players of different preferences to choose from.
Over 60 cities of different styles and 200 features of cities are available.
There are also abundant techs research and development items.
Its system of combat units contains three main kinds of combat units and about 20 kinds of special combat units.
Ultra abundant official positions.
Numerous simulated natural phenomena, incidents and disasters will highly represent the calamitous period of the Three Kingdoms.
Travelling around will trigger various incidents.
IV. The turn-based battle mode requires careful planning in deploying troops
Weather, landforms, and even the height of the battlefield will influence any battles in the game.
There's also a siege mechanism with a great gaming environment. There are various siege vehicles for players to storm castles and also defending their own castles.