Stinka: Hold It In, Let It Rip

Contains adsIn-app purchases
Content rating
Everyone
1+
Downloads
Content rating
Everyone
Crude Humor
Users Interact, In-Game Purchases
Learn more
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

Daisies are falling out of the sky. You are a fart. Sort it out.

Press and hold anywhere and a stink cloud swells under your thumb. Let go and everything nearby gets blasted back up where it came from. Drag while you hold and you paint a whole trail of clouds, and every one of them fires at once. Swipe straight up for a gust that sweeps most of the screen — it is the panic button, and it costs you half your bar.

That is the entire control scheme. One thumb, no buttons, no menus mid-run. How long you hold it and when you let go is the whole game.

MIND YOUR WIND
Every cloud costs wind. The bar along the bottom trickles back on its own and tops up when you pop things or catch a glowing tin of beans mid-charge. Run dry and nothing comes out at all, which is exactly as useful as it sounds.

WHAT IS COMING DOWN
• Daisies, tumbling end over end. Two solid hits to burst, and a splash of wind back when they do. Let one reach the floor and there goes a life — you get five.
• Tissues, swaying down slowly, soaking up ten hits before they give. Landing costs you no life — it just makes every fart cost double for the rest of the run, which is worse.
• Klaxons, three at a time, drifting down almost politely — until they flash, sound an alarm, hang there for a beat, and drop like a stone.
• Baked beans, glowing. A quarter of a bar, but only if you happen to be charging as they pass.
• A chilli, very rarely. Five seconds of red cloud that builds faster, burns whatever it touches, and refuses to let your wind drain.

ONE RUN A DAY, AND IT IS THE SAME ONE FOR EVERYBODY
Every player on earth gets the identical daily run — the same daisies in the same places at the same moments, speeding up at the same time, with the same five-second breather in the middle. Nobody got an easier run than you did. If they beat your time, they earned it.

The three best times in the world today sit on the title screen, refreshed all day and wiped at midnight UTC. There is a rolling global top 100 besides, plus boards for longest streaks and top recruiters.

TURN UP EVERY DAY
A seven-day stamp card climbs while you keep showing up — retries first, then something to dress your name up with. Miss a day and you start the card again.

TEAMS
Round up your group behind an invite code and get your own daily board. React to a teammate's run and they will hear about it. Share your team's link and anyone who installs from it lands straight in your team with no code to type.

YOUR NAME, YOUR PROBLEM
Names are one to a player, so if someone has the one you want, think of another. Pick its colour, then earn effects to wear on it — bronze lettering, paper planes, hearts, fireworks — by placing well and dragging your friends in.

RETRIES
Your first ranked run each day is free. Every go after that spends a retry. Watch an advert for one, crack open the rare glowing retry token that turns up mid-run, claim your daily reward, or buy a pack if you are really not letting today go.

REWINDS
Go back and replay any finished day of the current month. A rewind goes on that day's board marked with a rewind arrow, so everyone can see it was set knowing the layout — and it never counts towards your streak, your best time, or a daily prize. Turning up on the day is still the only thing that earns those.

SUPPORTER
An optional monthly subscription: banner adverts removed, rewinds unlocked, and a Supporter Halo on your name. Free rewind hours also turn up on the daily reward and as a prize for winning a day, so a good run is worth the same whether or not you subscribe.

FAMILY-FRIENDLY MODE
One toggle in Settings swaps every fart for a perfectly polite alternative. Same game, no evidence.

Every group chat has one who reckons they are unbeatable. Same run, same day — settle it.

---

Stinka is in testing, not finished. It works and it is played daily, and it still has sharp edges. There is a Report button on the title screen for bugs, ideas and complaints, and we read what comes through it.
One thumb, five lives, and the same daily run as everyone else on earth.
Updated on
Aug 25, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Device or other IDs
  • This app may collect these data types
    Personal info, Financial info and 4 others
  • Data is encrypted in transit
  • You can request that data be deleted
Content rating
Everyone
Crude Humor
Users Interact, In-Game Purchases
Learn more

App support

About the developer
LYNETECH LTD
martin@lynetech.com
34 Terence Road LIVERPOOL L16 8NW United Kingdom
+44 7889 921590