You run a factory that makes Widgets. Nobody knows what a Widget is. It sells anyway.
Widgets ride a conveyor belt past your machines. Every feature machine you bolt down makes each passing Widget worth more — and gives it a way to go wrong. Glitter gunks the belt. Bevels slice it. Airbags, springs and rockets launch the Widget across the room, where it bounces off the walls and clangs off your other machines. Lithium cells and smart chips set the tile on fire, and fire spreads. The bee compartment releases a swarm that sits on a machine and shuts it down. The helium bladder floats the Widget off the ceiling. The Free Will Module gives it opinions, so it turns around and walks back to the intake, pushing the queue behind it.
★ SAFETY TAKES A TILE
Sprinklers, netting, janitor drones, an apiarist on retainer, a trampoline and a motivational poster protect the tiles around them. Every one of them is a tile that could have been earning.
★ TAP THE TROUBLE
Tap a fire to fight it and hold to keep spraying. Tap the bees to shoo them. Tap a floating Widget to pop it back down. Three pep talks turn a walking Widget around. Widgets that land softly back on the belt keep going.
★ RENT IS DUE. EVERY DAY. MORE.
Each 45-second day ends with rent, and rent grows by a third. Go broke and the board replaces you with a slightly cheaper you — unless you take a Bailout.
★ FORTY CONTRACTS, FIVE DISTRICTS
Each contract teaches one machine, sets a goal and a deadline, adds a twist (Bees Everywhere, Inspector Week, Windy, Cheap Power…) and pays up to three stars. Endless Shift runs on the roster the campaign has unlocked until the rent wins.
★ THE DAILY SHIFT
Five days, one twist, the same for everyone, scored on sales. The streak counts days played, not days won, and the share card tells the story of your week one glyph at a time.
★ PLAYS OFFLINE, IN EITHER HAND
No account, no timer, no energy meter. Portrait or landscape. Full-screen ads appear only after a contract you CLEARED — never after a loss, never after the Daily, never in Endless. Remove Ads is a one-time purchase; Bolts buy Bailouts, Quiet Hours and factory palettes, and fall out of ordinary play too.
Bolt features onto the belt. Every one sells better. Most catch fire.