Monk Tower

4.8
41 reviews
1K+
Downloads
Content rating
Everyone
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

A simple coffee-break roguelike game.

Roam through 20 levels of the cloister tower, to retrieve the lost manuscript. Carefully manage your weapons, as they get damaged quicker than you think! Single run should take around 15-20 minutes.

The player has 4 weapon slots available. Only one can be active at a time. Each weapon action (attack, pick, repair etc.) is always performed on the active slot. Beware: when no empty slot is available, picking new weapon permanently replaces the active one. Weapons have a durability parameter (marked by a hammer icon) that decreases with every use by one. Weapon switching does NOT take a turn.

The player can carry up to 4 items at a time. Newly picked item is always placed on the first free slot. When no slots are available, new items cannot be picked. Most of the items are randomized per each gameplay and have to be discovered on the first use. Item use takes a single turn.
Updated on
Aug 19, 2024

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection

Ratings and reviews

4.8
40 reviews
Nick P
September 10, 2024
please add option to disable sounds, and also to move the dpad controls to left side, to both allow left hand use and avoid hitting settings by mistake. actually found controls very awkward, swipes require very straight directional movement. perhaps some forgiveness there. (I made a similarish game and dividing the 360 degrees into four equal quadrants for swipe directions works fine.)
Did you find this helpful?
Maciej Główka
September 17, 2024
Hi, thanks for the feedback. Indeed I think I use narrower octets rather than quadrants - not to confuse the directions. But maybe that does not work that well :/ Disabling sound should be quite easy (same with the dpad switch I hope) - thanks, I will try to improve that soonish (although it might involve some more complex menus)
Pax Scharfl