A tower defense with no fixed road. Enemies find their own way; you decide how long it is.
In Rerouted, every enemy takes the shortest route from the portal to your castle — and every hero and stone wall you place changes that route instantly. Watch the living path redraw itself across the board, then stretch it into a maze that marches the horde past your strongest heroes.
BUILD THE MAZE
• A living path: routes update the moment you build, sell or move
• Ghost preview shows exactly how much longer your maze will get
• Clear rocks and lakes to open new ground
LINE UP CONSTELLATIONS
• Place heroes in lines, fortresses and special pairs for bonus power
• Fire + Venom explodes, Frost + Spear shatters, Storm + Arrow calls lightning
• Maze or pattern? Every placement is a choice
FACE AN EVOLVING SWARM
• The horde grows resistant to the element you lean on most
• Elemental reactions: steam, shatter, toxic shock and more
• Giant bosses with telegraphed abilities: Stone Giant, Frost Wyrm, Black Knight…
20 HEROES, ONE DECK
• Archers, mages, totems, a dragon whelp and a time mage
• Upgrade heroes to 5 stars and pick a specialisation at 3 stars
• Commanders with active abilities
PLENTY TO PLAY
• 30-level campaign across three worlds: Green Valley, Crystal Caves, Snowy Pass
• Endless mode with a daily map that is the same for everyone
• Hand-made challenges and daily quests
• Achievements, a codex of every enemy and constellation, lifetime stats
PLAY ANYWHERE
• No account needed
• Playable offline; your progress stays on your device
• English and Turkish
Tower defense with no fixed road: build the maze, bend the enemy's path.