Basic Scoring Logic: Consuming standard pellets in the maze awards 10 points each, while eating the power pellets located in the corners grants 50 points.
Counter-Attack Mechanism: After consuming a power pellet, the ghosts temporarily turn blue and flee in the opposite direction. Touching a ghost during this state awards 200 points; consuming multiple ghosts in succession yields even higher, cumulative scores.
Level Completion: Clearing all the pellets from the current maze automatically advances the game to the next level.
Ghost Behavior: Each of the four ghosts follows a distinct movement logic: the red ghost pursues the player directly; the pink ghost anticipates the player's path to cut them off; the blue ghost roams throughout the maze; and the orange ghost wanders around somewhat unpredictably.
Casual, Exciting Online Mini-games