It's mildly entertaining, but the inventory systems kills it for me. The menus in general are not really set up well, and you really can't call it an idle game if you log off and your inventory fills with useless junk immediately so it stops. Also seems like raising hero stats has no effect like it should, it doesn't matter how many points I drop, I still end up stuck at the same spot. Not really entertaining if bosses just constantly regen their health, while my heros die instantly
27 people found this review helpful
September 11, 2023
Hello. This is Loop Dungeon, an idle RPG with roguelike elements.We greatly appreciate your valuable feedback. Each and every one of your suggestions is truly valuable to us. We can relate to many of the points you've raised, and we will convey this feedback to the relevant department. Thank you very much for your continued interest and support.
I uninstalled because of the tedious inventory system and the hero event cards. Obtaining heroes that synergize is very important, so you effectively have to monitor a new run for an hour to avoid the game picking heroes for you. The inventory is designed to be tedious so you spend money on upping the inventory size, but honestly I don't see that helping much even if you did. At some point you're going to have to go item by item to decide what's worth keeping, and it's far too time consuming.
51 people found this review helpful
Fun game that scratches that itch for both auto-battler and diablo-like loot. A little micromanagent with the inventory makes it difficult to stick with idle gameplay as a long term choice because the game stops when your bag is full then you are forced to either go through all 70+ items or dump what you don't think you need. All in all, I enjoy it for short play sessions but get overwhelmed if I don't check it frequently enough which makes it feel like work to upkeep the inventory.
55 people found this review helpful