Chance is a simple reflex game built around speed and attention. Colored circles appear in different positions on the screen, and the goal is to tap them before they move away. The game includes two timed levels that gradually increase the challenge.
During gameplay, circles appear at random positions. Each successful tap adds points to the score. After every tap, the circle immediately moves to a new location, keeping the pace dynamic and unpredictable.
If the circle is not tapped in time, it moves on its own after a short delay. This creates a constant flow of movement across the screen and encourages quick reactions and focus.
The first level acts as a warm-up. It lasts 30 seconds, and the circle automatically changes position every 2 seconds. The circle size remains standard, allowing players to adjust to the rhythm of the game.
The second level introduces a faster pace. It runs for 20 seconds, and the circle relocates more frequently, every 1.2 seconds. The circle is also smaller, which adds an extra layer of difficulty and precision.
Points collected in the first level continue into the second level. At the end of the session, the total score from both levels is combined and displayed.
The game also stores the total score automatically and displays it in the leaderboard section, allowing players to see their results over time.
Chance focuses on simple mechanics, short sessions, and reflex-based interaction.