This is a collection of cellular automata - fields of cells which live by certain rules. At this point Living Cells is able to simulate not only the famous Life by John Conway, but also its colored variant, a family of cellular automata called Generations, which includes widely known Brian's Brain, and also Turmites family, the best-known example of which is Langton's ant.
This is not a game per se because it doesn't require any input from the player. But it is possible to affect how cells live by adjusting rules, creating new cells, or dragging groups of existing ones.
- Four types of cellular automata
- Possibility to set a rule for each type and also to enter your own rules
- Interactive field allowing to create and erase cells or to drag existing cells. Switch between adding and erasing with a longpress. Simulation pauses by default, but this is now adjustable
- Customizable look and feel for the cells: either select one of the preinstalled themes or create your own
- Application can be used as a live wallpaper
Try Star Wars rule in Generations - my friends liked it a lot!
Due to requests from the users, live wallpaper functionality has been added. Settings for the wallpaper are set separately from the settings of the standalone application. I should note that the computation of every next grid state requires CPU resources depending on the speed and the grid size. I advise not to set small cell size or fast speed for the wallpaper to avoid power drain.
You can also set the grid type to Turmites, this is the only automaton which doesn't demand much resources regardless of the speed and cell size settings. Moreover, Turmites look better when cells are small and speed is high.
In the case you want to read about Life, Brian's Brain or Turmites, here are a few Wikipedia links: